These items often take the form of hats or other decorative gear that players in Valve’s top releases can use to help their characters stand out. That’s a pretty good salary for someone designing digital goodies. That money was spread across just 1,500 people in 75 countries, which means that the average content creator earned around $38,000. The company announced today that it has paid out $57 million to those who have made in-game items that gamers can buy and equip on their characters in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive. Learn more about what comes next.ĭeveloper Valve’s digital-distribution service has created a connected virtual economy that is paying off for the people taking advantage of it. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.
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